Our Graphics Engine

NDEVR commits to exclusively utilizing state-of-the-art components, ensuring high quality and the realization of an exceptional graphics engine.

Unlocking Your Hardware's Full Potential

We provide our customers with a high-performance 3D graphical application, offering efficiency and convenience at the forefront of our business model.

NDEVR uses multiple graphics engines, enabling us to achieve far greater results than our competitors.  The strengths and benefits of these applications range from multithreading design to pre-compiled shaders to desktop/mobile compatibility.

Multi-threading Design

NDEVR incentivizes scalability on multi-core CPUs, a significant improvement over previous competing brands.

Pre-Compiled Shaders

We employ pre-translated shaders, accelerating application initialization to expand the variety of usable shaders per scene.

Desktop / Mobile Compatibility

Our software is made suitable and functional for both desktop and mobile platforms for convenient accessibility.

Not Just One API

At NDEVR, we recognize the significance of adopting the latest technological advancements in the market. Rather than rely on single graphics APIs, we believe in incorporating the latest technology while maintaining backward compatibility and flexibility.

We take pride in introducing enhanced GPU utilization, reduced stuttering, and efficient off-screen computations. By embracing these innovations, we are dedicated to delivering quality services that cater to the needs of our customers.

Enhanced GPU Utilization

We offer a great reduction in CPU time for drivers, enabling enhanced performance unhindered by application limitations.

Reduced Stuttering

NDEVR utilizes a deliberate architecture for the effective management of resources, as well as explicit control over recourse-intensive operations.

Off-Screen Computations

Our software is intentionally designed to function windowless, making it well-suited for broad GPU acceleration purposes.

Vulkan & OpenGL ES

At NDEVR, we welcome both Vulkan and OpenGL ES, two top-tier graphics engines covering a diverse array of advantages.

Vulkan boasts incredible speed and optimization, making it an ideal choice for modern systems. Meanwhile, as the older API, OpenGL ES enjoys a far more extensive and universal user base, well-suited for a wide variety of older hardware.

We at NDEVR ensure all our customers find the solution that best suits their needs. Below, you will find a comparative table to help you determine which engine aligns with your requirements.





Vulkan is the stronger and faster graphics API, designed to handle cutting-edge technology with the largest requirements.

OpenGL ES is a flexible and reliable graphics API that excels on low-end or embedded devices.

Performance Level

Designed for high-performance applications, and enables optimization.

Falls short in terms of speed and efficiency compared to modern graphics APIs.

Degree of Control

Offers great control and customization over the GPU pipeline. Resource-intensive applications can be carefully controlled.

Reduced degree of control over the GPU for advanced applications. Is more flexible in terms of hardware.

Supportive Resources

Relatively new and small, with comparatively fewer support resources. Has a much steeper learning curve.

A time-tested, universally embraced graphics API with boundless resources. Has a much flatter learning curve.

Device Compatibility

Ideal for newer technology, focusing on performance over inclusivity. Has a separate API for mobile devices.

Ideal for older technology, compatible with legacy devices. Has a single API for all platforms, including desktop and console.